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August 21, 2011, 20:31
Here's a small follow-up on my post on increasing the number of reviews. As I stated before this has been a huge success, particulary for my Battery HD app. Here I'll share the results I got from my LED Flashlight app.
About the number of downloads
Note that ...
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August 10, 2011, 21:21
Taking screenshots is painful
Either by choice or simply because I failed to succeed there I decided to focus on countries other than the biggest market: the U.S.A. As a result, while never reaching the top #50 in U.S.A. some of my apps have ranked #1 ...
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August 09, 2011, 20:24
As I outlined in previous posts, every aspect is important in the decision to download an app. The icon, the description, the screenshots and finally even the reviews matter. Would you download an app if you saw all the reviews at the top had one star ?
As I twitted and ...
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August 06, 2011, 16:38
This recent 2.10 update to my Battery HD app keeps shining every day under a new light. Ironically it has a pair of new bugs but that doesn't seem to affect it's success much. After massively increasing the number of reviews, today, I noticed a huge ranking ...
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August 05, 2011, 15:43
Starting with miserable revenue and lots of free downloads
Most of my apps are simple and free. I make a living displaying ads from iAds, MobFox, Admob and inMobi) (in that order order of precedence). Each of them has a paid counterpart that users can get in order to get ...
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August 04, 2011, 23:10
First, I thought it was working decently
If you read my previous post on the matter you may already know how my new about box greatly increased the number of reviews for my smaller apps. If you wish to know why it worked so well, you should read this previous ...
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July 27, 2011, 20:36
If you're wondering whether this is worth reading, you might want to have a look at the next post which describes the incredible results I obtained with this.
Can we really have an influence on reviews ?
This is the question I asked at the end of my previous post ...
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July 25, 2011, 18:46
Foreword
As of today all my apps combined have reached 14 million – mostly free – downloads. I started playing with iOS dev in 2008 and have a total of 10 apps currently still in the market three years later : each both as a paid and free version. So I have 20 ...
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